|
Theoretica
Mathematical Library
|
Spline interpolation. More...
Go to the source code of this file.
Classes | |
| struct | theoretica::spline_node |
| A cubic splines node for a given x interval. More... | |
| class | theoretica::spline |
| A natural cubic spline interpolation class. More... | |
Namespaces | |
| namespace | theoretica |
| Main namespace of the library which contains all functions and objects. | |
Functions | |
| real | theoretica::lerp (real x1, real x2, real interp) |
| Linear interpolation. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::lerp (const vec< real, N > &P1, const vec< real, N > &P2, real interp) |
| Linear interpolation. | |
| real | theoretica::invlerp (real x1, real x2, real value) |
| Inverse linear interpolation. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::invlerp (const vec< real, N > &P1, const vec< real, N > &P2, real value) |
| Inverse linear interpolation. | |
| real | theoretica::remap (real iFrom, real iTo, real oFrom, real oTo, real value) |
| Remap a value from one range to another. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::remap (const vec< real, N > &iFrom, const vec< real, N > &iTo, const vec< real, N > &oFrom, const vec< real, N > &oTo, real value) |
| Remap a vector value from one range to another. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::nlerp (const vec< real, N > &P1, const vec< real, N > &P2, real interp) |
| Normalized linear interpolation. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::slerp (const vec< real, N > &P1, const vec< real, N > &P2, real t) |
| Spherical interpolation. | |
| real | theoretica::smoothstep (real x1, real x2, real interp) |
| Smoothstep interpolation. | |
| real | theoretica::smootherstep (real x1, real x2, real interp) |
| Smootherstep interpolation. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::quadratic_bezier (const vec< real, N > &P0, const vec< real, N > &P1, const vec< real, N > &P2, real t) |
| Quadratic Bezier curve. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::cubic_bezier (const vec< real, N > &P0, const vec< real, N > &P1, const vec< real, N > &P2, vec< real, N > P3, real t) |
| Cubic Bezier curve. | |
| template<unsigned int N> | |
| vec< real, N > | theoretica::bezier (const std::vector< vec< real, N > > &points, real t) |
| Generic Bezier curve in N dimensions. | |
| template<typename DataPoints = std::vector<vec2>> | |
| std::vector< spline_node > | theoretica::cubic_splines (DataPoints p) |
| Compute the cubic splines interpolation of a set of data points. | |
| template<typename Dataset1 , typename Dataset2 > | |
| std::vector< spline_node > | theoretica::cubic_splines (const Dataset1 &x, const Dataset2 &y) |
| Compute the cubic splines interpolation of the sets of X and Y data points. | |
Spline interpolation.